Struct msfs::sys::NVGparams

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#[repr(C)]
pub struct NVGparams {
Show 15 fields pub userPtr: c_ulonglong, pub edgeAntiAlias: c_int, pub renderCreate: Option<unsafe extern "C" fn(uptr: c_ulonglong) -> c_int>, pub renderCreateTexture: Option<unsafe extern "C" fn(uptr: c_ulonglong, type_: c_int, w: c_int, h: c_int, imageFlags: c_int, data: *const c_uchar, debugName: *const c_char) -> c_int>, pub renderDeleteTexture: Option<unsafe extern "C" fn(uptr: c_ulonglong, image: c_int) -> c_int>, pub renderUpdateTexture: Option<unsafe extern "C" fn(uptr: c_ulonglong, image: c_int, x: c_int, y: c_int, w: c_int, h: c_int, data: *const c_uchar) -> c_int>, pub renderGetTextureSize: Option<unsafe extern "C" fn(uptr: c_ulonglong, image: c_int, w: *mut c_int, h: *mut c_int) -> c_int>, pub renderViewport: Option<unsafe extern "C" fn(uptr: c_ulonglong, width: f32, height: f32, devicePixelRatio: f32)>, pub renderCancel: Option<unsafe extern "C" fn(uptr: c_ulonglong)>, pub renderFlush: Option<unsafe extern "C" fn(uptr: c_ulonglong)>, pub renderFill: Option<unsafe extern "C" fn(uptr: c_ulonglong, paint: *mut NVGpaint, compositeOperation: NVGcompositeOperationState, scissor: *mut NVGscissor, fringe: f32, bounds: *const f32, paths: *const NVGpath, npaths: c_int)>, pub renderStroke: Option<unsafe extern "C" fn(uptr: c_ulonglong, paint: *mut NVGpaint, compositeOperation: NVGcompositeOperationState, scissor: *mut NVGscissor, fringe: f32, strokeWidth: f32, paths: *const NVGpath, npaths: c_int)>, pub renderTriangles: Option<unsafe extern "C" fn(uptr: c_ulonglong, paint: *mut NVGpaint, compositeOperation: NVGcompositeOperationState, scissor: *mut NVGscissor, verts: *const NVGvertex, nverts: c_int)>, pub renderClearStencil: Option<unsafe extern "C" fn(uptr: c_ulonglong)>, pub renderDelete: Option<unsafe extern "C" fn(uptr: c_ulonglong)>,
}

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§userPtr: c_ulonglong§edgeAntiAlias: c_int§renderCreate: Option<unsafe extern "C" fn(uptr: c_ulonglong) -> c_int>§renderCreateTexture: Option<unsafe extern "C" fn(uptr: c_ulonglong, type_: c_int, w: c_int, h: c_int, imageFlags: c_int, data: *const c_uchar, debugName: *const c_char) -> c_int>§renderDeleteTexture: Option<unsafe extern "C" fn(uptr: c_ulonglong, image: c_int) -> c_int>§renderUpdateTexture: Option<unsafe extern "C" fn(uptr: c_ulonglong, image: c_int, x: c_int, y: c_int, w: c_int, h: c_int, data: *const c_uchar) -> c_int>§renderGetTextureSize: Option<unsafe extern "C" fn(uptr: c_ulonglong, image: c_int, w: *mut c_int, h: *mut c_int) -> c_int>§renderViewport: Option<unsafe extern "C" fn(uptr: c_ulonglong, width: f32, height: f32, devicePixelRatio: f32)>§renderCancel: Option<unsafe extern "C" fn(uptr: c_ulonglong)>§renderFlush: Option<unsafe extern "C" fn(uptr: c_ulonglong)>§renderFill: Option<unsafe extern "C" fn(uptr: c_ulonglong, paint: *mut NVGpaint, compositeOperation: NVGcompositeOperationState, scissor: *mut NVGscissor, fringe: f32, bounds: *const f32, paths: *const NVGpath, npaths: c_int)>§renderStroke: Option<unsafe extern "C" fn(uptr: c_ulonglong, paint: *mut NVGpaint, compositeOperation: NVGcompositeOperationState, scissor: *mut NVGscissor, fringe: f32, strokeWidth: f32, paths: *const NVGpath, npaths: c_int)>§renderTriangles: Option<unsafe extern "C" fn(uptr: c_ulonglong, paint: *mut NVGpaint, compositeOperation: NVGcompositeOperationState, scissor: *mut NVGscissor, verts: *const NVGvertex, nverts: c_int)>§renderClearStencil: Option<unsafe extern "C" fn(uptr: c_ulonglong)>§renderDelete: Option<unsafe extern "C" fn(uptr: c_ulonglong)>

Trait Implementations§

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impl Clone for NVGparams

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fn clone(&self) -> NVGparams

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NVGparams

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for NVGparams

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Owned = T

The resulting type after obtaining ownership.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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